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Sisters of the Old Blood: 3D Printable Wargaming Miniatures

Created by Tabletop Time

Tabletop Time presents the Sisters of the Old Blood- Dark Victorian female STL miniatures for printing and playing with the wargame of your choice. The Kindred are also the second faction in a unique miniature universe being developed by TTT.

Latest Updates from Our Project:

First Miniature Delivery - Add Ons as well~! (And Surveys)
16 days ago – Wed, Aug 19, 2026 at 10:52:48 PM

Greetings all!
I am pleased to be launching the first of the Sisters Miniatures - The two light infantry squads:




Alongside these, all the files for the Add Ons will now be available - Including the brand new fresh release of the Kindred Landsub! 

We will be sending out Surveys shortly - These are a mandatory part of campaign fulfilment backend, used to grab information such as shipping addresses etc - Obviously, we don't need this information, and will use the Survey to gather information for our next campaigns. Alongside this, you will have your opportunity to get additional add ons - So if you wanted, for example, the awesome Kindred Minis, its your chance to add them on. 

You may need to complete the survey prior to downloads being available, and once complete you can access your downloads in the survey section of your Backerkit profile. 

Thanks for your support and very excited to be sending some files out - Please share with us your progress and painted models on socials or on discord!
Cheers
Dave



Campaign Progress!
27 days ago – Sat, Aug 08, 2026 at 08:07:18 AM

Greetings Backers!

First and foremost - Thankyou so much for your patience - For those following along the Tabletop Time Journey, you might know some details - for those who have just backed this campaign in isolation, ill be brief!

I returned from a month of paternity leave with a new baby, returning to launch and manage this campaign - During this period, I learnt that the company (The youtube side, this doesn't effect this campaign or minis) was basically downsizing. I had to learn how to edit videos, and manage a workload that condensed three peoples jobs into one. As I strove to push and work and get the best outcome possible for the campaign, we did it, we got a great result and got over the line... And then - Well then I basically collapsed. I took a week off, then have been getting into the swing of as mentioned, learning the ropes of doing everything myself.

With that all said up front - It has been constantly in my mind that we needed to provide updates and make progress on the Sisters, but without news what could I possibly say?

So what is the update?
I have just launched the 'pre order' store, which is basically late backing. Hopefully this will raise enough funds to cover stripe fees, backerkit fees and unpaid pledges. (Launching it was a priority) - I will soon be launching surveys, these are a formality, and will just ask some data gathering information about our direction. 

Patrick is finishing the heavy sisters second unit, the honor/spireguard. We produced some more concept art to detail some alternate backpacks as well as their helmet design.

I wont pretend models are imminent, but I hope we will be able to get some minis out in about a month which should cover the bulk of the launch offering, but no stretch goals. It is possible Patrick will not be finished the honor guard by then, but while we would love to drop them all together, if it looks like the Spire Guard will delay the rest too much I wont wait as I cant wait to see you all printing and painting.

Midwives

The midwives were one of the non negotiable units Jenn was desperate for - Inspired heavily by the Bene Gesserit from Dune they were a cool concept that needed to be fleshed out into an actual unit. We discussed these in detail in a previous update - Blood Mages and Medics - but we wanted to share some pose references and concept art to give a taste of what the miniatures 'vibe' will be trying to capture.




The top middle pose is one I am particularly excited for. When designing them I asked the question "If Vampiric sisters can regenerate, why do they need a medic? Inspired by games like Vampire the Masquerade, I realised the Sisters must have a limit on their supernatural powers, a resource that drains - A Sister can be killed if they suffer more grevious injury than they have the blood to heal. Or if they loose too much blood too quickly. So what is that? Well it is a horrifically injured sister, legs blown off, being injected with an infusion of extra blood. Why? So she can regrow her limbs, deadpool style. Yeah. These Sisters arent messing about. 

Will have more updates soon! Thanks everyone

Campaign Finished!
about 2 months ago – Fri, Jul 10, 2026 at 11:54:47 PM

Just a quick one today after the whirlwind of the final day is over. 

We are finished!

Absolutely stoked that we have managed to get the Courtiers - These are such a fun expansion to the world and will really flesh out the Victorian vibe of the campaign, adding the important splash of male fashion, coats, tails  hats and all. 

The campaign has done tremendously well, and while some will be disappointed we didn't reach the final goal, the train - it was a lofty goal indeed! And not reaching it as part of the core campaign does not mean it is gone forever. I am already in discussions with some excited parties about finding ways to make the dream come true of the train!

This campaign is much more than just some miniatures - It is part of building a game world, and also part of keeping the dream of small creatives alive. Any profit from the campaign ensures that I will still be here doing this, working on more, creating the next faction over the coming year - The lights are well and truly on, the show goes on, and its all optimism from here!

I will do a more full update in a week once the dust has settled, talking about account locking and with some updates as they are developed! 

Thanks again for an amazing campaign - Dave

4 HOURS LEFT - LESS THAN 1K TO NEXT GOAL
about 2 months ago – Fri, Jul 10, 2026 at 07:09:28 PM

I wasn't sure if I would be making another update prior to the conclusion of the campaign, but we have 4 hours left in the campaign and are in a patch of time much of the USA is asleep - WITH LESS THAN 1K TO GO TO UNLOCK COURTIERS!

Hopefully we can see these swish and handsome lads dancing and fighting across the battlefield to impress and woo the Sisters of the Old Blood 

A final pre campaign conclusion to say a big thankyou to everyone - I must admit after the first day of the campaign things looked pretty flat for a long while, so this surge over the last week has been impressive and exciting, we've seen the Beastmasters and the Art Goal reached, with the Courtiers so close I can taste it!

Hopefully we close out this campaign with a bang. 

If you have been on the fence about the campaign or forgotten, now is your time! The minis will never be this cheap again, and wont be available as a bundle for a long time (and at a higher price) - This is your chance to dive in and also help everyone secure a whole additional unit of minis for their pledge. 

IF you HAVE backed, have you taken a look at our ad-ons? Perhaps the Kindred of the Abyss might be the perfect next army for you. Prep yourself with two factions for our future game OR grab an army that makes excellent proxies for Trench Crusade, Kill Team, Solar Auxilla or Astra Militarum - And has one page rules rules!

Cheers all!
Dave out!

FINAL DAY - Last Chance for Sisters and Secret Goal
about 2 months ago – Fri, Jul 10, 2026 at 05:56:44 AM

There are 17 hours left in the campaign and we are so thankful to see the Art goal has been smashed. This will be immensely helpful in developing the Sisters of the Old Blood world, creating pieces that can help us get their ideas across and pitch the game world to more and more people as it grows.

We are touching $55,000 as I write this - and only $5k off the Courtiers Stretch goal!

With a bit of a push I think we can get there and am hopeful this last day sees a surge that unlocks this new unit for everyone supporting the core campaign.

While unlocking the Courtiers is even now an optimistic hope, it is the end of the campaign and I had no cause to reveal this earlier so I have decided - Well why not - Why not throw the dice!

The Secret Stretch Goal
For those watching closely, keenly observing the concept art in our videos, you may have noticed one conspicuous absence...


Thats right - The Witchhunters

We had always planned on revealing this secret stretch goal if we hit 60k and unlocked the Courtiers - But how do we get it?

We decided that we would be so stoked to be able to produce another lore supplement + art with this campaign, that we would add the Witchhunters to the 70k Stretch goal. So if we hit 70 - And enabled us to work on the lore for the faction, we would include these as a bonus. Call it a reward for supporting the creative ideas behind the campaign, rather than just being hungry for cool miniatures (although that is reasonable to be) 

With that said - there is a very slim chance the campaign explodes prior the end, so I thought I should let you all know whats at stake!

BACK - SUPPORT - SHARE - Help us reach the Courtiers and maybe just maybe get lucky enough for one more unlock! Fingers crossed!

Thankyou again all - This will likely be my last update prior to the campaigns conclusion (although I might be around for a desperate final hour callout)